Release


After much bugfixing, typo catching, playtesting, and feature creep, We Were It // It Will Be Us is finally ready for launch. With this game, I hoped to both do justice to the art displays written by the collaborators, and to pay homage to text adventures as a medium, adding some fun and spice and keeping it feeling like a game, not just a poetry book.

While I and my playtesters have done our best to ensure that release is as bug-free as possible, if you do catch an error or something isn't working right, or even if you see a typo we missed, please let me know!

Enjoy!

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